A better palette, clouds and grass animation
Hello all.
There was an issue with the raycast from the NPC (enemy character) to the player. It was rotating in a wrong direction but now it's fixed.
I have changed the camera zoom too a little bit ( from 0.25 to 0.32 ) since the last time, because it was too near
But let's get to the point.
I've made improvements to the green nature scene using a better palette color, added a new background layer (hills), drawed the clouds with a simple animation and there is now parallax background in-game to make a more cool effect when move and jump with the character.
The following image is a render so it's not in game and then you can't see the parallax background at work yet.
I'm now starting to figure out on how to organize to proceed with make of the firsts cutscenes of the early game.
Black Ameba / Ameba Project
Status | Prototype |
Author | CustomDev1 |
Genre | Action |
More posts
- MessageBox systemApr 22, 2022
- Meteor animation - 5 AttemptsApr 21, 2022
- New tiles for the city!Apr 19, 2022
- City improvements and detailsApr 18, 2022
- Scale fixed and backgrounds improvedApr 16, 2022
- New backgrounds worksApr 15, 2022
- WIP - NPC Death and LaserApr 14, 2022
- First Update - Characters and gameplayApr 14, 2022
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